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Endgame Training : Select

Pick an endgame from the lists below. Your browser will play as the opponent. Click the randomize button to play the endgame again from a random starting position. Scroll down for the more advanced endgames. Enjoy!

Beginner  
Intermediate  
Advanced - Minor Pieces  
Advanced - Queen  
Custom - FEN Position  


Beginner Play Tips/Comment
 vs  Try to force the opposing king into a corner
 vs  Try to force the opposing king into a corner
 vs  Keep your king in front of your pawn, until you can promote it. If the pawn is on the edge, a draw is much more likely. You'll need to maintain opposition
 vs  Guard your pawn with the extra piece, use your king to help advance it
 vs  Guard your pawn with the extra piece, use your king to help advance it


Intermediate Play Tips/Comment
 vs  Keep the bishops close together & constrict king into a corner
 vs  Steer the king towards a corner of opposite colour to the bishop, then force it along the edge until it can be mated in the other corner
 vs  Once cornered, the knight can be captured or the king checkmated
 vs  Once cornered, the bishop can be captured or the king checkmated
 vs  A tricky affair with some drawing chances. If cornered, the rook can be separated from the king. Be careful to avoid stalemate.
 vs  With no pieces left, an extra pawn is decisive in 90% of cases. Make it count!
 vs  Same deal, but with added complication!
 vs  Remember, first to promote a pawn should normally win!
 vs  Draws possible if bishops on opposite colour squares
 vs  Careful play should see the advantage home
 vs  Keep your pawns protecting each other and you should be good for the win
 vs  Lure the king behind your pawns, or try to trade knights
 vs  First to move wins in over 80% of cases


Advanced (Minor Pieces) Play Tips/Comment
 vs  Normally a win, with some exceptions.
 vs  Normally a win, with some exceptions.
 vs  One of the most common endgames. If the king can be kept away from the queening square, it is normally a win.
 vs  Similar, but can you still convert the advantage?
 vs  The extra pawn should be decisive, try to promote it or trade it for the rook.
 vs  The extra pawn should be decisive, try to promote it or trade it for the rook.
 vs  The pawn cannot afford to be traded for the rook. As a result, a win is often difficult or simply not possible with a strong defense.
 vs  Two extra pawns should be a decisive advantage for the rook.
 vs  Two extra pawns should be a decisive advantage for the rook.
 vs  Two extra pawns should be a decisive advantage for the rook.
 vs  Piece + Three pawns is enough to defeat the rook.
 vs  Piece + Three pawns is enough to defeat the rook.


Advanced (Queen) Play Tips/Comment
 vs  A win if a fortress can be prevented, which is usually. With stout defense, the 50 move rule may allow the defender to escape with a draw.
 vs  A win if a fortress can be prevented, which is usually.
 vs  A win if a fortress can be prevented, which is usually.
 vs  Some winning chances, but often a draw by perpetual check.
 vs  Should be enough to have all the glory.
 vs  Its an advantage, but not always enough for a win.
 vs  Tricky, but should be able to garner a win.
 vs  Difficult, but hey, this is what practice is for!
 vs  Trickier.
 vs  More complicated.
 vs  Yep, its enough to win with, apparently.
 vs  Likewise, let's hope you don't have to win this in a real game!


Custom (FEN Position) Play Tips/Comment
Enter a FEN position for an endgame of your choice. These can normally be found online or obtained from a chess program.